Nyxxy Nightstar

21 / he/they

* = Currently Inactive

under maintenance, sorry

(pfp: PumpkinWitch)

Hi! You can call me Nyx, I'm 21 years old and an aspiring artist and content creator.I've been drawing all my life and I aim to continue improving and learning as an artist, and I hope to make a career out of it someday.I'm also dipping my toes into the realm of content creation on YouTube, to share and discuss the things I've made or I'm passionate about.I like to believe I'm a very creative person and I wish to share said creativity with the world.I also like to write from time to time, a major focus of mine I wish to pursue in the near future is a sci-fi adventure comic named "Final Frontier". But as of writing this, I have more important priorities to attend to at this point.I'm a very introverted person, I don't really vibe with most people and it's hard for me to develop bonds or grow attachments as a result of that. I believe the terms are 'demiromantic' and 'demisexual' ?So, please try not to overwhelm me with small-talk and anything like that, let it all happen naturally and in the ways I'm comfortable with.

2024

old art (2022-2023)

Godzilla creepypasta stuff

NES GODZILLA Damnation (Aug - dec 2023)

Damnation was my take on the nine layers of Hell as presented in Dante's Inferno.
Limbo, Lust, Gluttony, Greed, Wrath, Heresy, Violence, Fraud, and Treachery.
Inspiration for this story came from ULTRAKILL, which also uses the nine layers as its main setting.
I only wrote two chapters (Limbo and Lust, respectively) before I decided to end the project.
The story was to ultimately climax with a fight against a fallen angel, a stand-in for Lucifer,
concluding with a bittersweet and morally questionable ending,

NES GODZILLA: Final Frontier (apr - sept 2022)

Final Frontier as a work of fiction had been brewing in my mind for quite some time before I decided I would attempt to write the story as a Godzilla NES thing.
This was my very first true experience with pixel art, which was a challenging and arduous journey, to say the least.
In retrospect, this story was doomed to fail, it was way too large in scope, and the type of story
I wished to tell was not going to work at all for something like NES Godzilla.
I focused too much on detail and it made Chapter 1 bloated with pointless filler as a result.
That being said, I'm happy with the experience I gained from working on this, and I will carry it with me into future creative endeavours.